Product Comparison

Model 8006 1076
Get Out! 8006 For Sale Get Out! 1076 For Sale
Image Get Out! 8006 For Sale Get Out! 1076 For Sale
Brand Get Out! Get Out!
Model 8006 1076
Price $6.99 View Deal $5.49 View Deal
Manf Part Number 8006 1076
Color
Age Group
Height 0.22834645646" 0.49999999949"
Width 11.09842518553" 5.99999999388"
Length 8.99999999082" 3.99999999592"
Weight 0.110231131 lbs
UPC
  • 811498038006
  • 811498031076
EAN
  • 811498038006
  • 811498031076
SKU
Release Date
Features
  • BIGGER SIZE: Double-sided 8.5-inch x 11-inch (21.6cm x 27.9cm) cards are large in size so you have ample room to write scores; Comes in a pack of 5 and can be reused for each new game; Durably laminated and dry-erase marker safe so you will never run out of scorecards
  • FARKLE: Roll 6 dice and set aside ones worth points, then roll remaining dice; If you set aside all 6 dice, roll again; If you cannot set aside any dice after a roll, that is called a Farkle, and your lose your running total of points for that turn; To get on the score card for the first time, you must have a running total of 500 points before you stop rolling; The winner is the player with 10,000 or more total points, and each player gets one last turn to try to beat that total
  • FUN IN THE SUN: With the Get Out! Yard Dice Large Score Keeper Cards, you can grab your set of 6 normal sized dice or use your giant yard dice to enjoy the great outdoors for a fun spin on the classic dice games Farkle and Yahtzee
  • PACKAGE CONTENTS: Package includes (5) large 8.5x11 inch reusable cards with Yardzhee scoring on one side and Farkle scoring on the other side; 6 dice and dry-erase markers required, not included
  • YARDZHEE: 2 score card sections – upper section for dice face values (63+ points = 55 bonus points) and lower section for the suit combos; Roll 6 dice, if you get the combo you want, mark your score card, otherwise continue with second roll and set aside any keepers; If by your third roll you have not rolled a combo, record your score at the end of the roll; If your roll does not suit a house, record a score of zero; Player with the highest grand total at the end of all rounds wins
  • FARKLE: Roll 6 dice and set aside ones worth points, then roll remaining dice; If you set aside all 6 dice, roll again; If you cannot set aside any dice after a roll, that is called a Farkle, and your lose your running total of points for that turn; To get on the score card for the first time, you must have a running total of 500 points before you stop rolling; The winner is the player with 10,000 or more total points, and each player gets one last turn to try to beat that total
  • FUN IN THE SUN: With the Get Out! Yard Dice Small Score Keeper Cards, you can grab your set of 6 normal sized dice or use your giant yard dice to enjoy the great outdoors for a fun spin on the classic dice games Farkle and Yahtzee
  • PACKAGE CONTENTS: Package includes (5) small 4x6 inch reusable cards with Yardzhee scoring on one side and Farkle scoring on the other side; 6 dice and dry-erase markers required, not included
  • SMALLER SIZE: Double-sided 4-inch x 6-inch (10.2cm x 15.2cm) cards in a pack of 5 on a metal loop ring can be reused for each new game; Durably laminated and dry-erase marker safe so you will never run out of scorecards
  • YARDZHEE: 2 score card sections – upper section for dice face values (63+ points = 55 bonus points) and lower section for the suit combos; Roll 6 dice, if you get the combo you want, mark your score card, otherwise continue with second roll and set aside any keepers; If by your third roll you have not rolled a combo, record your score at the end of the roll; If your roll does not suit a house, record a score of zero; Player with the highest grand total at the end of all rounds wins

Get Out! 8006 Price History